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Is there any way to make LOD in Procedural Mesh ?

Currently I am loading my mesh using Procedural Mesh. I am changing my mesh vertices and faces during run-time.

I have around 2,00,000 vertices to load in procedural mesh.I am able to load mesh run-time but FPS is dropping even I am far from mesh. It is loading all 2,00,000 vertices even I am far from mesh.

So I want to use LOD(Level of Details) for Procedural Mesh.

Is there any way to solve my issue?

Product Version: UE 4.14
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asked Feb 14 '17 at 04:51 AM in Rendering

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avatar image elliotENGi Feb 14 '17 at 05:11 AM

Have a squiz at this maybe. Probably doesn't help you with runtime. https://docs.unrealengine.com/latest/INT/API/Developer/MeshUtilities/IMeshReduction/index.html

How are you creating the mesh in the first place out of curiosity?

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