Have a squiz at this maybe. Probably doesn’t help you with runtime. https://docs.unrealengine.com/latest/INT/API/Developer/MeshUtilities/IMeshReduction/index.html
How are you creating the mesh in the first place out of curiosity?
Have a squiz at this maybe. Probably doesn’t help you with runtime. https://docs.unrealengine.com/latest/INT/API/Developer/MeshUtilities/IMeshReduction/index.html
How are you creating the mesh in the first place out of curiosity?
Currently I am loading my mesh using Procedural Mesh. I am changing my mesh vertices and faces during run-time.
I have around 2,00,000 vertices to load in procedural mesh.I am able to load mesh run-time but FPS is dropping even I am far from mesh. It is loading all 2,00,000 vertices even I am far from mesh.
So I want to use LOD(Level of Details) for Procedural Mesh.
Is there any way to solve my issue?