Hi everyone,
I’ve got a problem. In my project I’m using a material on different object of different sizes.
Everytime I use a new object, I create a material instance und adjust the parameter, but sometimes the changes are so big, that I have to change the u/v-tiling amount int the TextureCoordinates node.
Problem: I cant change the u/v tiling in the material instance so I have to create a new material all the time and only change 2 floats.
Is there a way to change those 2 floats from the instance?
Any help would be nice