Change U/V-Tiling in Material Instance

Hi everyone,

I’ve got a problem. In my project I’m using a material on different object of different sizes.

Everytime I use a new object, I create a material instance und adjust the parameter, but sometimes the changes are so big, that I have to change the u/v-tiling amount int the TextureCoordinates node.

Problem: I cant change the u/v tiling in the material instance so I have to create a new material all the time and only change 2 floats.

Is there a way to change those 2 floats from the instance?

Any help would be nice :slight_smile:

Surely there is. Just multiply output of the texture coordinate note by a scalar value, and expose this value as parameter.

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