Why is my cast failing?
Hello, I am trying to make my "Something" function inside of "Plant":
Tell the "YaBoi" event inside of "Stats" to activate.
However for some reason, the cast always fails, I have tried activating the event without the cast, however, it doesn't activate and I am left scratching my head. If anyone has a solution for this, that would be amazing. Sadly, I need some rest, it's 5am and I have spent five hours trying to fix this issue, to no avail.
asked Feb 14 '17 at 10:04 AM in Using UE4
not much info here, blueprint looks ok but if I had to guess maybe the Object being passed into the Something method is not a Stats type or does not derive from Stats.
answered Feb 14 '17 at 11:00 AM
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