Miniaturizing with UE4
I have a particularly difficult question. it is possible (in logic) to create an animation that reduces the main actor in a miniature making the proportional visual? For example as in the marvel Ant-Man movie. So having the view of an insect ...
asked Feb 14 '17 at 11:11 AM in Blueprint Scripting
I would do it this way: scale down your character through a timeline (or not, if you want transformation to be instant), if a camera is attached to manipulated object, the view should remain proportional.
answered Feb 16 '17 at 01:21 AM
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