Moving a piloted camera does not include in undo
What the title says.. Each time I move it by accident I have to reload the scene or import the camera again. It would make sense if Ctrl+Z would undo it to its previous location/rotation.
asked Feb 14 '17 at 02:04 PM in Bug Reports
Do you just mean the viewport camera or are you talking about Sequencer cameras that you're looking through?
If it's sequencer, I'd suggest setting one key to the transform track at the start of the sequence to ensure that the cam snaps back to that location.
If you mean the viewport camera, I'd suggest using the camera bookmarks feature:
Viewport Camera movement is not something we plan to support in the undo history.
answered Feb 20 '17 at 04:56 PM
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