x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Engine crashes at each compilation when making small change in the code.

 MachineId:213D6C634D273C60663AD3908F573322
 EpicAccountId:
 
 Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 77] 
 We are currently retrieving VTable ptr. Please use FVTableHelper constructor instead.
 
 
 UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
 UE4Editor_CoreUObject!UObject::UObject() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2474]
 UE4Editor_KnightOfDawn_9975!UItems::UItems() [d:\kod\knightofdawn\source\knightofdawn\items\items.cpp:9]
 UE4Editor_CoreUObject!StaticConstructObject_Internal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3212]
 UE4Editor_KnightOfDawn_9975!NewObject<UItems>() [d:\epic games\4.14\engine\source\runtime\coreuobject\public\uobject\uobjectglobals.h:1238]
 UE4Editor_KnightOfDawn_9975!APickUpBase::APickUpBase() [d:\kod\knightofdawn\source\knightofdawn\pickupbase\pickupbase.h:17]
 UE4Editor_CoreUObject!UClass::HotReloadPrivateStaticClass() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3934]
 UE4Editor_CoreUObject!GetPrivateStaticClassBody() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4314]
 UE4Editor_KnightOfDawn_9975!APickUpBase::GetPrivateStaticClass() [d:\kod\knightofdawn\intermediate\build\win64\ue4editor\inc\knightofdawn\knightofdawn.generated.cpp:124]
 UE4Editor_CoreUObject!UClassRegisterAllCompiledInClasses() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:659]
 UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:810]
 UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1018]
 UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:922]
 UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:466]
 UE4Editor_Core!FModuleManager::LoadModule() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:327]
 UE4Editor_HotReload!FHotReloadModule::DoHotReloadInternal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:828]
 UE4Editor_HotReload!FHotReloadModule::DoHotReloadFromIDE() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:1453]
 UE4Editor_HotReload!FHotReloadModule::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\hotreload\private\hotreload.cpp:1386]
 UE4Editor_Core!FTicker::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\containers\ticker.cpp:81]
 UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2963]
 UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
 UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
 UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
 UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
 kernel32
 ntdll
Product Version: UE 4.14
Tags:
more ▼

asked Feb 14 '17 at 02:09 PM in C++ Programming

avatar image

Rudorr
6 2 3 4

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Solved it!! Actually i was using "NewObject" to create object instance instead of "CreateDefaultSubObject" which was causing the crashes. :)

more ▼

answered Feb 14 '17 at 02:28 PM

avatar image

Rudorr
6 2 3 4

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question