I try to animate a blueprint character in sequencer.
My character have 2 meshes, a Head and a Body, the default mesh is the head.
To simulate an absolute animation, I teleport my Actor in 0.0.0 before starting the sequence and play the animation.
In Editor, all goes right.
But in Standalone game, the body is invisible.
I tweak a lot of options and the problem is : if the camera don’t hit the capsule (which stay in 0.0.0) the mesh is invisible.
If I grow the Bounds Scale, it works, but it’s not a great solution.
I don’t want to activate rootmotion, because I don’t want physics blocking my character.
I don’t understand why the head, the default mesh component works and not my additional component.
And why only in standalone game…
If someone have some answer, that’s great, I spent a weak on this “bug?”