Unclear on source control setup for existing project
I have an existing C++ (module) project (also contains maps, and other assets like textures and stuff).
Now I want to start using source control, adding it to my existing SVN repo, and I am unclear on how to do this.
First, connecting to source control from within the editor fails with "not a working copy", because presumably it doesn't have the ability to do an svn import for a new project, it can only commit. Is that the case? If so, disappointing, but whatever. If not, how do I do an import into an existing repo?
Next, assuming it can't do imports and I have to add the project to a repo outside of the editor (all other questions I found on this topic do imply this is the case), the big question is: What should I put in the repo and what should I leave out?
My project directory contains:
I find the general advice to "set up a working copy first" to be inadequate as no information seems to be given about what is local/intermediate vs. what goes in source control.
So exactly what should I import into the repo before activating source control in the editor?
asked Feb 14 '17 at 04:42 PM in Using UE4
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