How Do You Stop/Interrupt A Matinee And Fade Into Game?

How Do You Stop/Interrupt A Matinee And Fade Into Game? I’m guessing that this should be able to be done through blueprint.

I did notice on my matinee node options there was an option box for “Is Skippable” and to use the command CANCELMATINEE exe command. I wasn’t able to get that to work as expected (tried a button press that fed into a branch condition that if true for the button press fed into an executable console command and then used the CANCELMATINEE in the command area. I’m not sure why that didn’t work.)

So I used a stop command with the matinee node selected in blueprint when I created the command and tied that to a button press, this works OK. but I would like to know if I could fade to black when leaving the matinee and fade from black into the game when I take control.

Also, It would really be nice to know how to transition from the matinee camera directly into the game camera position when the matinee for the beginning of my level is done. (Flowing directly into game play from cinematics with no cuts or fades, just one seamless motion.)

Thanks for any help, it is much appreciated.

You can create another Matinee with Fade track only and play it when the other one is stopped.

As to your last question, right click on any of the director track’s keys you created and you’ll see Set Transition Time. That should help.

, thanks for the help. I am still a little unclear on exactly how I will go about this. I currently have one camera in the scene, in my matinee through the level blueprint I have a button press that will stop the current matinee (that is looping). In the matinee I have, I have one director track that fades the shot in from black into the shot and then at the end of the sequence I have it fade out to black.

So are you saying I need to make a new director track that just goes from shot to fade to black? If so will I be doing this with the same camera and it will have 2 director tracks?

Also because I need to fade out before stopping the matinee, I need to interrupt the stop function after the burtton press and play the fade first and the the stop of the matinee. Please help me out if I am way off base on this and thanks again for the help.

No, you wont be using another director track in the same Matinee. Create another Matinee actor in the level > Open it > Create a Director Track(dont set any keys this time. This will let you see the fade effect at whichever camera is active, even if it is the player cam) > Set the Fade track and its keys then close this Matinee.

Now, play this second Matinee actor in Level Blueprint with whatever event you want to use to skip the other Matinee. And then Add Matinee Controller for the second actor(You’ll see that when you right click in the Level BP) Finally, drag from that Finished output of the second matinee controller and plug it to Stop function of the first Matinee. This whole process will;

  1. Start the fade effect when you hit skip cinematic key
  2. Stop the cinematic(the first Matinee sequence) once that fade effect is finished.

Let me know if this is too confusing and i’ll try to post a screenshot of the level blueprint setup.

, thank you so much for answering this for me. Your post was very, very helpful…I got it working!!! Yeah!!! :slight_smile:

So I ended up doing what you said and I created 2 new matinee’s one that had a fade in track of 3 seconds and one that had a fade out of 3 seconds. I then interrupted the stopping of the matinee and place the first fade out matinee in front of it. I wasn’t sure how to keep the stoppage from happening until the matinee time was through so I just used a delay of 3 seconds (would still rather just use the end of the matinee but I’m not sure how to set that part up) then after the delay happens then matinee stoppage happens and then I placed the fade out matinee after that. The final effect is exactly what I was hoping for…so thanks again for the help! :slight_smile:

Here is a screen shot of my main matinee (looping camera sequence that fades in and out)

My fade in and fade out matinee sequences and at the bottom is the set up that I used in my level blueprint.