AI Blackboard & Tree
I'm following this exactly and it is fully setup: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html
How can I get it to work with Root Motion though?
My character's AnimBP uses RootMotion with Everything! (Idle, Walk, Run) How would they turn to face the player and attack/death animation?
He won't move since when Root Motion is enabled, speed is abandoned.
Our AI pathfinding does not support root motion animation. You either need to dump root motion, or implement custom PathFollowingComponent class.
answered Feb 14 '17 at 10:21 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here