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AI Blackboard & Tree

I'm following this exactly and it is fully setup: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html

How can I get it to work with Root Motion though?

My character's AnimBP uses RootMotion with Everything! (Idle, Walk, Run) How would they turn to face the player and attack/death animation?

He won't move since when Root Motion is enabled, speed is abandoned.

Please help!

Product Version: UE 4.14
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asked Feb 14 '17 at 09:19 PM in Blueprint Scripting

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Our AI pathfinding does not support root motion animation. You either need to dump root motion, or implement custom PathFollowingComponent class.



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answered Feb 14 '17 at 10:21 PM

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MieszkoZ STAFF
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avatar image gogogad Feb 15 '17 at 06:22 PM

I converted everything to speed but with this Doc AI Setup I get these errors in AI Tree:

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My AI won't even move! Probably not even sense the player!

Any advice? My setup follows the Docs, using 4.14.2 there are a lot more options though

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