I’m following this exactly and it is fully setup: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html
How can I get it to work with Root Motion though?
My character’s AnimBP uses RootMotion with Everything! (Idle, Walk, Run)
How would they turn to face the player and attack/death animation?
He won’t move since when Root Motion is enabled, speed is abandoned.
Please help!
MieszkoZ
(MieszkoZ)
2
Our AI pathfinding does not support root motion animation. You either need to dump root motion, or implement custom PathFollowingComponent class.
Cheers,
–mieszko
I converted everything to speed but with this Doc AI Setup I get these errors in AI Tree:
My AI won’t even move! Probably not even sense the player!
Any advice? My setup follows the Docs, using 4.14.2 there are a lot more options though