AI Blackboard & Tree

I’m following this exactly and it is fully setup: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html

How can I get it to work with Root Motion though?

My character’s AnimBP uses RootMotion with Everything! (Idle, Walk, Run)
How would they turn to face the player and attack/death animation?

He won’t move since when Root Motion is enabled, speed is abandoned.

Please help!

Our AI pathfinding does not support root motion animation. You either need to dump root motion, or implement custom PathFollowingComponent class.

Cheers,

–mieszko

I converted everything to speed but with this Doc AI Setup I get these errors in AI Tree:

My AI won’t even move! Probably not even sense the player!

Any advice? My setup follows the Docs, using 4.14.2 there are a lot more options though