Build engine from source using command line
I'm starting to use the engine source to make editor builds from it. Currently I'm trying making a Installed Build (still waiting it to finish), but as I'm thinking of using an IC system (as Jenkins), I've come across a question. There seems to be little, but useful info about integrating Jenkins with UE4, but for projects. If I were to use Jenkins to my UE fork, it's the BuildGraph command enough to build the engine AND packaging the distributable build, or its still needed to pass through Visual Studio/Xcode to build the engine?
Thanks in advance.
asked Feb 14 '17 at 10:01 PM in Packaging & Deployment
UnrealBuildTool.exe UE4Editor Win64 Development
answered Dec 29 '18 at 06:08 AM
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