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Build engine from source using command line

Greetings.

I'm starting to use the engine source to make editor builds from it. Currently I'm trying making a Installed Build (still waiting it to finish), but as I'm thinking of using an IC system (as Jenkins), I've come across a question. There seems to be little, but useful info about integrating Jenkins with UE4, but for projects. If I were to use Jenkins to my UE fork, it's the BuildGraph command enough to build the engine AND packaging the distributable build, or its still needed to pass through Visual Studio/Xcode to build the engine?

Thanks in advance.

Product Version: UE 4.14
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asked Feb 14 '17 at 10:01 PM in Packaging & Deployment

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DARK_ETERNAL
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avatar image nooberfsh Jun 09 '17 at 02:54 AM

do you find out now?

avatar image Eric So Dec 05 '18 at 09:01 PM

Please let me know if you can find a solution.

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UnrealBuildTool.exe UE4Editor Win64 Development

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answered Dec 29 '18 at 06:08 AM

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CppCode
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avatar image Eric So Jan 02 '19 at 10:10 PM

Works for me.

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