How can I find an Actor's Local Vectors?

Hey,

What’s the best way to find the actors local coordinate vectors after rotation?

GetActorUpVector()
GetActorRightVector()

These functions only return the basis world vectors for the actors orientation, how do I get the local up, right and forward?

Thanks

Never mind! Forget to set the root component.

TSubobjectPtr<class USceneComponent> temp = PCIP.CreateDefaultSubobject<USceneComponent>(this, TEXT("SceneComponent"));
	RootComponent = temp;

Hi ,

I just wanted to confirm that you have resolved the issue you were experiencing. Is everything working fine for you now?

All good , Thanks just me being a noob to UE4.

Cheers.