Maddius
(Maddius)
1
Hey,
What’s the best way to find the actors local coordinate vectors after rotation?
GetActorUpVector()
GetActorRightVector()
These functions only return the basis world vectors for the actors orientation, how do I get the local up, right and forward?
Thanks
Maddius
(Maddius)
2
Never mind! Forget to set the root component.
TSubobjectPtr<class USceneComponent> temp = PCIP.CreateDefaultSubobject<USceneComponent>(this, TEXT("SceneComponent"));
RootComponent = temp;
Hi ,
I just wanted to confirm that you have resolved the issue you were experiencing. Is everything working fine for you now?
Maddius
(Maddius)
4
All good , Thanks just me being a noob to UE4.
Cheers.