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[MP] No pawn destroy when player lost connection?


Whenever a player lose the connection, the pawn is automatically destroyed. I'd like to prevent that so when he connects back he can resume playing.
I couldn't find any way to do that. I'm surprised, I was expecting a simple checkbox to do the trick.

Does anyone know of a way?

Product Version: UE 4.14
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asked Feb 15 '17 at 04:11 AM in Blueprint Scripting

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Its not quite as simple as you think but there are methods around it. What you can do is cache the PlayerController on the server so when they rejoin within a set time limit you can re-initiate them, respawn the pawn etc.

You can keep a pawn around without a controller but Id expect that you have to handle most of these things yourself by modifying whats there. I think the reason this doesnt exist is because the engine wasnt really designed with specific cases like this in mind.

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answered Feb 16 '17 at 03:30 PM

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