Part of GPU particles disappear behind static mesh

Hi, i recently met a problem with GPU particles.As you can see in the following image the rest of my particles disappear when there is a static mesh between particles and my camera. It seems that the red water pipe block the rest of GPU particles.

I move to the other position, particle system works fine.

I have already increased the bounds of particle system. Did i miss something? Thanks in advance!

This is proper behavior when using scene depth collision. (its a limitation)
You can try the alternative collision module, but you might want to consider faking it by using a second emitter that spawns the falling droplets.

Hi, thank you so much!.That is very helpful. I use CPU particle instead of GPU particle finally.

Hello, can you tell me how i can try the “alternative collision module”?

Signed distance field