I need to make a rotator functionality in my project. What I am to do is just like in the editor: when the user selects an object a widget like the one in the editor pops up letting the user rotate the object along the given axis.
To clarify, when I speak of the editor widget I mean this:
https://docs.unrealengine.com/latest/images/Engine/Actors/Transform/Transform_Rotate_Axis.jpg
I would like to mirror exactly that. I don’t know how to implement it though, any help would be appreciated (either with C++ or Blueprint)!
Actually, is there a way to use the same editor widget at runtime? It would be the best option for me!