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Details tab in BP editor crashes UE4 randomly

Hello,

I work in UE4 on a few machines and one of this computers have random problems with Details tab in BP editor. Just hovering a cursor above the tab can cause the crash. The same happens sometimes when opening BP class without nodes and only details covering the whole window.

  • Windows 8.1 Pro, 64-bit

  • AMD Phenom II X4 980, 3.73 GHz

  • 8 GB of RAM

  • Nvidia GeForce GTX 550 Ti

Drivers were updated around one month ago, but the issue is even older.

MachineId:19E9C89B425C149A23920AB3CF185CCB EpicAccountId:5eaa9b550d4e4963ae3408b54d2531aa

Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332] UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:176] UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225] UE4Editor_D3D11RHI!FD3D11DynamicRHI::GetQueryData() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:135] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:570] UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1347] UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:486] UE4Editor_SlateRHIRenderer!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`35'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679] UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:320] UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:454] UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Product Version: UE 4.14
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asked Feb 15 '17 at 12:00 PM in Bug Reports

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Nox_A15
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Hi Nox_A15,

You are getting this crash: https://issues.unrealengine.com/issue/UE-40824

This AnswerHub has a ton of workarounds (some more difficult and advanced than others): https://answers.unrealengine.com/questions/534627/unreal-engine-4141-display-driver-crash-with-new-p.html

If you want a quick and easy workaround that seemed to help a lot of people follow the following.

Open the editor, open the Content Browser, select View Options (eye icon bottom right), and uncheck Real-Time Thumbnails. Source: here Thank You: IronicParadox

Cheers,

Ed

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answered Feb 15 '17 at 04:47 PM

avatar image Nox_A15 Feb 17 '17 at 09:25 AM

Hi Ed,

Thank you for quick info and workaround. I see steps to reproduce are still unclear, so when I find out something more, should I post it here, or in that other topic?

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