tick, network and vr camera update execution order
Hi, I'm trying to figure out how to get as smooth updates as possible in our VR multiplayer project. I haven't really found any comprehensive overview of the execution order of an entire update cycle in the GameThread. Perhaps you guys could help me wrap my head around this some more.
This is my current working theory:
Is this even remotely correct?
Feel free to just answer part of this question since there's a lot of subcategories to it. All feedback is very appreciated
asked Feb 15 '17 at 01:07 PM in VR
Follow this question
Once you sign in you will be able to subscribe for any updates here