Packaging / ANDROID failed.
Hello everyone. Failed to find an answer. I'm searching and trying to figure it out for two days now. I'm developing an android game. I use UE 4.14.3 with UniversalMobileAds plugin installed as described in instruction file. The problem is, that for some reason it is unable to package project to application. I can't remember when the problem started. Problematic parts are AutomationTool and UnrealBuildTool.
I suppose it has something to do with that plugin, or with packaging settings. Project is located on C:/Users/.../Documents/MyProject/ I have installed all APIs 15 - 24 from Android SDK Manager, still reporting errors. So, here are images of packaging settings. Thanks for any help!
asked Feb 15 '17 at 03:13 PM in Packaging & Deployment
Problem was solved, but not repaired. Guy from @Sanctoris Games helped me via TeamViewer. Just created new empty project -> copy/paste content. Project was able to package, but the code was broken. It took me another two days to clean it up. So if anyone asks, I don't have an answer for this case.
answered Feb 21 '17 at 09:58 PM
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