Packaging / ANDROID failed

Hello everyone. Failed to find an answer. I’m searching and trying to figure it out for two days now.
I’m developing an android game.
I use UE 4.14.3 with UniversalMobileAds plugin installed as described in instruction file.
The problem is, that for some reason it is unable to package project to application. I can’t remember when the problem started. Problematic parts are AutomationTool and UnrealBuildTool.

I suppose it has something to do with that plugin, or with packaging settings.
Project is located on C:/Users/…/Documents/MyProject/
I have installed all APIs 15 - 24 from Android SDK Manager, still reporting errors.
So, here are images of packaging settings. Thanks for any help!

[Here is the log file][1]

,

Please change your Android SDK settings. Here is an example:

122453-1-17-2017+2-32-59+pm.png

Unfortunately, the problem still persists. Same errors.

Hello , you probably made a small mistake in the configuration of the project. Check with the documentation presented below.

I hope this helps.

Hmm… I tried to:
A) Make new project with assets migration from the old project. - Same error
B) Reinstall UE, plugin, create new project - Same error
C) Reinstall SDK Android with UE, plugin, create new project with migration of some data. - Problem persists.

Do not forget that UE is not backward compatible versions.
Try to compile this basic project just change the path to your SDK

.
https://1drv.ms/f/s!AloipsCPhPwoi1b9nV6GnOKZV95r

Tried to migrate all assets, blueprints, maps from my project to your ‘testproject’ but still persists.
I checked all paths to everything important, if they are correct, without spaces.
I also tried to set SDK API and NDK API to be the same, but it failed.
Checked paths to sdk also… They are correct.

Try to pick up my project without migration assets list, purely to check whether the assembly works (Try Android - ETC1). Your Asset-configured for mobile development or computer?

Have you taken a look at this [forum post][1]?

Error Building for android on 4.12 - Mobile - Epic Developer Community Forums

Okay. I have downloaded newer version of NDK - 13b, problem persists.
My assets are configured to mobile development. Ihave already successfully packaged app a week ago. But as I described in the description of this Question, I can’t remember the breaking-point.

@
I read that forum post, but unfortunately it didn’t help.

Finally it turned out to achieve the same mistakes as you

Pay attention to the assembly configuration for the processors for a minimum level of 64х API 21, I found API16 and received an identical error.

I looked your logs and drew attention to the fact that you have downloaded plug-ins for working with virtual reality, if so, look minimal setup SDK (Daydream for Android API 24, cardboard API 16 )

I’m totally desperate. Nothing helps. I am not using VR features in my project. I’m currently trying to throw everything in the test app you sent earlier.
Changing those settings won’t help.

How about to use “TeamViewer”?
I still suspect that the problem is in setting up the project.

Thanks, you can email me at .kolcun@gmail.com.

Problem was solved, but not repaired. Guy from @Sanctoris Games helped me via TeamViewer. Just created new empty project → copy/paste content. Project was able to package, but the code was broken. It took me another two days to clean it up. So if anyone asks, I don’t have an answer for this case.

Did you get this resolved?