Custom field of view per mesh in blueprint in 4.14 or 4.15?
I need custom FOV for specified mesh only. As I read it is not possible from blueprint level, I read some threads about C++ solution, but it all was old and outdated (threads). Maybe in 4.14 or incoming version this option is already implemented, just I can't find it.
Main question is how to set up custom fov for selected mesh from blueprint level.
This is core feature in engine for FPS games, many reasons - imo.
asked Feb 15 '17 at 05:02 PM in Blueprint Scripting
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