Can you get the world posistion of a box collider

Hi I am spawning actors with a box colliders in blueprints but sometimes I will spawn two more actors need a way to get the world position of the collider. Thanks

To clarify, you need to get the location of the object you are spawning, or the location of the spawner?

I want to get to location of box collider on the new object if that is possible thanks

I think this is what you want, please advise.

Cheers but it doesn’t update it just says the location 0,0,0

I guess I am not really understanding what you’re trying to do. Could you post some images of your current blueprint and explain in more detail?

Thanks a lot I basically have a floor made up of nine cubes in a square It has trigger in front, right, back and left when it trigger one it spawns a new floor in front and destroys I wondering is it possible to get the location of the new trigger box in the new spawn cube.my phone not letting add photos at the mo

Thanks a lot I basically have a floor made up of nine cubes in a square It has trigger in front, right, back and left when it trigger one it spawns a new floor in front and destroys I wondering is it possible to get the location of the new trigger box in the new spawn cube.my phone not letting add photos at the mo

So you want the new floor section to be able to get and store its own location?

Ya I tried to do it using an arrow and updating each position with a function but it crashed in infinite loop when I use both two direction on same axis

I feel like you probably tried this already, but here it is:

Begin Play will fire when your new Blueprint is created. Thus each time you spawn a new floor tile set it will get and store it’s own location.

Are you trying to get the loc in the Level Blueprint or Actor Blueprint?