I was trying to build a simple map, in the latest version of unreal, apparently I’m referring to something Engine.h plataformCrt.h, Wchar.h?
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.217957
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/CLON/Documents/Unreal Projects/AndroidTest/AndroidTest.uproject" BuildCookRun -project="C:/Users/CLON/Documents/Unreal Projects/AndroidTest/AndroidTest.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe
=UE4Editor-Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -build -map=/Game/NewMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/NewMap -Messaging" -device=Android_ASTC@9886264b444d345539 -addcmdline="-SessionId=A93E56734093A42E90A0F9B2464BB2FD -SessionOwner='CLON' -
SessionName='Launch On Device' " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\CLON\Documents\Unreal Projects\AndroidTest\AndroidTest.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.255990
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe AndroidTest Android Development -Project="C:\Users\CLON\Documents\Unreal Projects\AndroidTest\AndroidTest.uproject" "C:\Users\CLON\Documents\Unreal Projects\AndroidTest\AndroidTest.uproject" -remoteini="C:\Users\CLON\Documents\Unreal Projects
\AndroidTest" -noxge -generatemanifest -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 20, GccVersion: 4.9
LogPlayLevel: CommandUtils.Run: Run: Took 0.9735004s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe AndroidTest Android Development -Project="C:\Users\CLON\Documents\Unreal Projects\AndroidTest\AndroidTest.uproject" "C:\Users\CLON\Documents\Unreal Projects\AndroidTest\AndroidTest.uproject" -remoteini="C:\Users\CLON\Documents\Unreal Projects
\AndroidTest" -noxge -NoHotReload -ignorejunk
LogPlayLevel: UnrealBuildTool: Performing 5 actions (4 in parallel)
LogPlayLevel: UnrealBuildTool: [1/5] clang++.exe PCH.AndroidTest.h [armv7-es2]
LogPlayLevel: UnrealBuildTool: In file included from C:/Users/CLON/Documents/Unreal Projects/AndroidTest/Intermediate/Build/Android/AndroidTest/Development/AndroidTest/PCH.AndroidTest.h:79:
LogPlayLevel: UnrealBuildTool: In file included from C:\Users\CLON\Documents\Unreal Projects\AndroidTest\Source\AndroidTest\AndroidTest.h:5:
LogPlayLevel: UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:12:
LogPlayLevel: UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:12:
LogPlayLevel: UnrealBuildTool: In file included from Runtime/Core/Public/CoreMinimal.h:26:
LogPlayLevel: UnrealBuildTool: Runtime/Core/Public/HAL/PlatformCrt.h(6,10) : fatal error: 'wchar.h' file not found
LogPlayLevel: UnrealBuildTool: #include <wchar.h>
LogPlayLevel: UnrealBuildTool: ^
LogPlayLevel: UnrealBuildTool: 1 error generated.
LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\CLON\Documents\Unreal Projects\AndroidTest\Binaries\Android\AndroidTest-armv7-es2.so
LogPlayLevel: UnrealBuildTool: Total build time: 24.04 seconds (Local executor: 0.00 seconds)
LogPlayLevel: CommandUtils.Run: Run: Took 24.3385022s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe AndroidTest Android Development -Project="C:\Users\CLON\Documents\Unreal Projects\AndroidTest\AndroidTest.uproject" "C:\
s\CLON\Documents\Unreal Projects\AndroidTest\AndroidTest.uproject" -remoteini="C:\Users\CLON\Documents\Unreal Projects\AndroidTest" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.15-18.37.44.txt'
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCookRun.ExecuteBuild()
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 24.820472
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
In version 4.14.3 I managed to build without problems. What is this error due to?
Unreal Engine 4.15.0 Relese: How to reproduce the error, download CodeWorks for Android 1R4 install, and create a blank project and try to build the map for android.