Communication between Actor Components
So I have my character that has 2 actor components. I can communicate between actor component and actor, but how do i communicate between actor components.
I have tried casting to the actor component using the character pawn, player controller, character and the actor but none of it works. Is there a way to access the actor components variables from the other actor components or will I have to communicate through the Actor?
asked Feb 16 '17 at 01:23 AM in C++ Programming
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