I am trying to make a simple zombie AI which chases the player on sight. The problem is when there are two or more of this enemies, one of them cuts off the other’s line of sight so that they stop chasing the player. Maybe this pic shows it a little bit better.
Hey there. Yes, I am not checking with traditional line traces but with the AI Perception component and it seems to lose interest in the player as soon as another AI is blocking the “sight”