Rotating a cubemap
I'm trying to rotate a spheremap using RotateAboutAxis but all it does is spiraling the sky rather than rotating it. It basically pins pixels around rotation axis. I know it would be much easier to use world position offset pin but I rather avoid rotating actual geometry. I want to rotate it dynamically in two different axises for stars simulation.
asked Feb 16 '17 at 05:52 AM in Rendering
This is how I would go about rotating the cubemap.
Let me know if that helps!
answered Feb 16 '17 at 06:58 PM
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