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Exposure is broken with iOs metal preview.

When using exposure other than 0 scene is way too bright on mobile preview. Disabling filmic tonemapping fix this issue. r.TonemapperFilm=0

SM5 metal ios

Product Version: UE 4.15
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asked Feb 16 '17 at 11:13 AM in Bug Reports

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Kalle_H
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Hey Kalle_H,

Thank you for submitting this post. I have reproduced this issue and logged a report for it here: https://issues.unrealengine.com/issue/UE-42036

You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers,

Ed Burgess

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answered Feb 16 '17 at 03:05 PM

avatar image dgrieshofer Feb 16 '17 at 05:04 PM

I am having the exact same issue on Windows...

EDIT: Removed as this is a actually different issue: https://answers.unrealengine.com/questions/564242/expential-height-fog-over-exposure-using-old-tonem.html

avatar image Kalle_H Feb 16 '17 at 05:48 PM

That is completely separate issue. Old and new tonemapper produce different results but my issue is not related to that at all. When using new tonemapper on iOS metal(also other mobile platforms may be affected) exposure is way too powerful thus producing unusable results.

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