Exposure is broken with iOs metal preview.
When using exposure other than 0 scene is way too bright on mobile preview. Disabling filmic tonemapping fix this issue. r.TonemapperFilm=0
asked Feb 16 '17 at 11:13 AM in Bug Reports
Thank you for submitting this post. I have reproduced this issue and logged a report for it here: https://issues.unrealengine.com/issue/UE-42036
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answered Feb 16 '17 at 03:05 PM
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