Exposure is broken with iOs metal preview

When using exposure other than 0 scene is way too bright on mobile preview.
Disabling filmic tonemapping fix this issue. r.TonemapperFilm=0

Hey Kalle_H,

Thank you for submitting this post. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-42036)

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers,

I am having the exact same issue on Windows…

EDIT: Removed as this is a actually different issue: Expential Height Fog Over-exposure using old Tonemapper - Rendering - Unreal Engine Forums

That is completely separate issue. Old and new tonemapper produce different results but my issue is not related to that at all. When using new tonemapper on iOS metal(also other mobile platforms may be affected) exposure is way too powerful thus producing unusable results.