Input wont work unless mouse1 is pressed
I've ran into a really weird issue, when the game starts I can't move my characters (with wasd or gamepad) but when I press mouse1 or mouse2(attack1 or attack2) the input is restored. The funny thing is I have the attacks assigned to my gamepad aswell, but they wont activate input if they are pressed. I was working on a mechanic where if you pressed attack then movement would be disabled briefly. Naturally I thought the issue was in the function, but when i removed the function (everything relating to it), the problem was still there!
Has anyone else had a similar issue?
asked Feb 16 '17 at 12:39 PM in Blueprint Scripting
This is the editor thing, If you launch the game on external window or standalone game, eveyrthing is fine.
answered Feb 16 '17 at 01:53 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here