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Input wont work unless mouse1 is pressed

Hey there!

I've ran into a really weird issue, when the game starts I can't move my characters (with wasd or gamepad) but when I press mouse1 or mouse2(attack1 or attack2) the input is restored. The funny thing is I have the attacks assigned to my gamepad aswell, but they wont activate input if they are pressed. I was working on a mechanic where if you pressed attack then movement would be disabled briefly. Naturally I thought the issue was in the function, but when i removed the function (everything relating to it), the problem was still there!

Has anyone else had a similar issue?

-SamuelB

Product Version: UE 4.14
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asked Feb 16 '17 at 12:39 PM in Blueprint Scripting

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Samuelb
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avatar image Samuelb Feb 16 '17 at 01:29 PM

Ok, I'm pretty sure this is some kind of bug, I just tried the game in standalone, and the input issue is gone.

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This is the editor thing, If you launch the game on external window or standalone game, eveyrthing is fine.

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answered Feb 16 '17 at 01:53 PM

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andrzejBG
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avatar image Samuelb Feb 17 '17 at 09:30 AM

Yeah, it also seems to be something to do the game not knowing where to possess the gamepad. Via standalone I can control both of my player with the gamepad at the same time, but I can move them separately with wasd.

In other words if I should run the game with 2 computers then it should work fine, as it is a network based game.

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