Parallax Occlussion Mapping not functioning in a specific project

Hey,

I am currently trying to implemet PoM into a group project, but the paralax effect won’t show up in in-game/engine.
It also won’t show up in the material editor.

I have tried the EXACT same material in a different project and it works there, so I am wondering is there a project specific setting that can disable parallax mapping?

Parallax material function has quality switches inside. Maybe it is project quality/platform settings that are interfering with it ?

Deathrey is correct, when you pick your target hardware (mobile or desktop) as well as if it’s high quality/scaleable 2D it will pick different project settings. You will have to just compare project settings.