Hi
I can’t package my project for linux!
Already added LINUX_ROOT (compiling for ARM) as stated in the wiki page, but I keep getting the following message and get redirected to the linux “Get started” page:
(I tried this on 4.12 and 4.14, same error message on both)
LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Platforms/Linux/GettingStarted’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/Config/’, ‘/Script/’, or ‘/Temp/’
LogLinker:Warning: Can’t find file ‘/Platforms/Linux/GettingStarted’
LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Platforms/Linux/GettingStarted’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/Config/’, ‘/Script/’, or ‘/Temp/’
LogLinker:Warning: Can’t find file ‘/Platforms/Linux/GettingStarted’
LogUObjectGlobals:Warning: Failed to find object ‘Blueprint None./Platforms/Linux/GettingStarted’
LogWindows: LaunchURL http://docs.unrealengine.com/latest/INT/Platforms/Linux/GettingStarted/index.html