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Creating collisions in c++

I am a beginner and i am trying to create collisions between my boxes so they crash into each other to activate if's but i don't know how to create collisions to actually make them collide and then connect said collision to an if so when they do collide it will activate the if.

Product Version: UE 4.14
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asked Feb 16 '17 at 02:48 PM in Using UE4

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wickling1
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Have you read the Collision Overview documentation? It goes over setting up a simple collision.

https://docs.unrealengine.com/latest/INT/Engine/Physics/Collision/Overview/

Let me know if you have any specific questions afterwards.

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answered Feb 16 '17 at 04:02 PM

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ExtraLifeMatt
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avatar image wickling1 Feb 16 '17 at 05:38 PM

Thanks it did help but i still need to set it up for in visual studio . I think to be more specific i need to know how to set up the OnHitComponent i know about it and how it wjorks, but i just draw in a blank on how to write it down

Edit: Okay im an idiot im a complete idiot i literally just had to call sweep and then figured out all i had to do for that was just write true after the fvector in worldoffset but i still gotta find a way to put a condition in if so the bool changes from true to false whenever it crashes into anything

avatar image ExtraLifeMatt Feb 16 '17 at 08:33 PM

You might want to look into the OnActorBeginOverlap which is called anytime one actor's physics volume overlaps with another.

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AActor/OnActorBeginOverlap/index.html

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