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[bug] problems with physics asset when a bone is set to kinenatic

ok been checking some vehicle stuff and found nearly everytime i create a new physics asset for my vehicle and set a wheel to kinematic , then test the asset it goes wild as shown on this video

https://www.youtube.com/watch?v=D4TRPvADSkc&feature=youtu.be

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asked Jun 14 '14 at 04:21 PM in Bug Reports

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Geodav
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avatar image Tim Hobson ♦♦ STAFF Jun 17 '14 at 10:34 PM

Hi Geodav,

Can you re-upload the video or make it so it's not private. I cannot access it at the moment.

Thank you!

Tim

avatar image Geodav Jun 18 '14 at 03:54 PM

Hi Tim thanks for the interest but i think i've found the problem, placement of the root bone so i think we can close this thread

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the placement of the root bone was the problem, needs to be at 0,0,0

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answered Jun 18 '14 at 03:54 PM

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Geodav
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avatar image Tim Hobson ♦♦ STAFF Jun 20 '14 at 06:36 PM

Glad to see you got it fixed!

Tim

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