Key Input not working [BluePrints]
I'm trying to figure out why this error is popping up. I'm having an issue where the input key won't register. I followed the documentation exactly. This is for a door open/close interaction.
CHARACTER_BP is my Pawn. The door setup works, it's the input that doesn't. Version 2 seems to work (learned from a video) but key input is still ignored.
Ultimately I want to set up a "Sliding door" animation using some kind of location movement based on the timeline (instead of Matinee).
asked Feb 16 '17 at 06:33 PM in Blueprint Scripting
The error in the code from the first image is that you are trying to convert the overlapped component to a player character. The overlapped component is the component from the player that touched the trigger, which is probably a capsule collider. If you want to fix that, you need to drag from the other actor pin instead.
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