Using Mouse Position to Move Actor: Restricted to Viewport Space!
I am seeking assistance with using the movement of the mouse to influence the position of an actor in the world space.
My blueprint script (in the level blueprint as of now) is:
I have also set the view of the player controller to a cinema actor upon play:
So when I hit play, I can control the cinema actor with the mouse movement (and see what the camera sees), but I am restricted to the viewport coordinate system. Is there a way to indefinitely move the actor in a direction without being restricted to the bounds of the viewport?
Much thanks! :)
asked Feb 16 '17 at 09:06 PM in Blueprint Scripting
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