How and where to position reflection captures?
I've been recently struggling getting proper reflections in certain places of the map I am working on. The two examples are tunnels and the metal bridge. Bridge is using a metal material with roughness map, sewers are non-metal with spec/roughness maps. You can see my issues in the attached screenshots (ignore poles, they are just there to visualize 3D position of the captures).
I don't really care for reflection details but want to get lighting/specularity right, which seems to partly depend on reflection captures if you have spec/roughness on materials. So with that in mind, my question is, how many reflection captures should I use in a certain space, and how to position them? Should they surround the light source? Be under light source? Between light source and the surfaces? Be far away?
Its an average guideline ofcourse. thats how I do it at least, and seems to work rather well.
answered Feb 17 '17 at 12:13 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here