Reading data from a .sav file

Hey guys,

I’m unable to actually get the data back from my .sav file I’m testing. The data I’m writing to it probably cannot be serialized and I was wondering if that was something that can be helped without writing my own save file system.

My header file looks like this:

/**
 * 
 */

//Lets forward declare our Level Editor Data holder
class ULEData;
//Fdec Actor to use
struct FdataToReturn;

USTRUCT(blueprintable)
struct FDataStruct {

	GENERATED_BODY()

	UPROPERTY(VisibleAnywhere, Category = "Saved Data")
	TArray<FdataToReturn> dataToWrite;

};

UCLASS(Blueprintable)
class UILETEST_API UTestSaveGame : public USaveGame
{
	GENERATED_BODY()

public:

	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Basic)
	FString PlayerName;

	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Basic)
	FString SaveSlotName;

	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Basic)
	int32 UserIndex;

	//lets us set the data for the level
	UFUNCTION(BlueprintCallable, Category = EnterData)
	void setOurLEData(ULEData* incData);

	//lets us get it back
	UFUNCTION(BlueprintCallable, Category = EnterData)
	TArray<FdataToReturn> getLEData();

	//constructor
	UTestSaveGame();
	
	//UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Basic)
	FDataStruct dataToSave;


	
	

};


my cpp looks like this:


#include "UILETest.h"
#include "LEData.h"
#include "TestSaveGame.h"

UTestSaveGame::UTestSaveGame()
{
	//Do nothing for now
	SaveSlotName = TEXT("TestSaveSlot");
	UserIndex = 0;
}


void UTestSaveGame::setOurLEData(ULEData* incData) {
	
	ULEData* tempStore = incData;
	dataToSave.dataToWrite = tempStore->SDataArray;
}


TArray<FdataToReturn>  UTestSaveGame::getLEData()
{
	if (dataToSave.dataToWrite.Num() > 0)
	{
		//return our array
		return dataToSave.dataToWrite;
	}
	else
	{
		//basically return nothing
		return TArray<FdataToReturn>();
	}
}

I then in blueprint call this, store my data points of ULEData and save the slot

but when I load the slot (even though it’s valid.) my struct is empty and the data inside it is empty…

I figure this is not getting written to the file. Any advice to what I’m missing?

Thanks