Expential Height Fog Over-exposure using old Tonemapper
Look in 4.14 or in 4.15 with r.TonemapperFilm=1
Look in 4.15 with r.TonemapperFilm=0
asked Feb 16 '17 at 11:09 PM in Bug Reports
Unfortunately, you will have to tweak postprocess settings slightly to get the same result as 4.14. In the case of the map you posted I changed "crush highlights" to 0 and "Saturation" to 1.2 (keep in mind the post process settings will adapt to what tonemapper film setting you are currently set to.
I would highly suggest sticking with the default tonemapper if you plan to keep up with the latest engine version since we plan to remove the old method in a future release.
answered Feb 24 '17 at 09:56 PM
So far I've not been able to reproduce what you're seeing specifically.
This is the result that I get; Left is TonemapperFilm 0 and Right is TonemapperFilm 1:
This is using your steps above. Can you try recreating in a vanilla project without the other assets in the view. Also, make sure that your Engine Scalability settings are set to EPIC. Can you also post your DxDiag here? Perhaps it could be something with the system your using vs what I am using that may be worth investigating.
answered Feb 20 '17 at 07:16 PM
Tim Hobson ♦♦ STAFF
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