How can I smooth the crouching with BP?
I'm having issues figuring out how to smooth the animation in crouching using BP. From researching one the forums/Answerhub it looks like people are saying use vinterp. I've attached a screenshot of what I'm trying. Can someone help me out with this, (give me some advice) please?
asked Jun 14 '14 at 05:30 PM in Blueprint Scripting
There are some things you are doing wrong there.
First, you are interpolating to world space 0,0,32 or 0,0,64. You need to add or subtract that amount from the actor location.
Second, Interp works by being constantly executed so you should connect that to a Tick and have it update based on a conditioned toggled by the crouch key.
Also, connect the Delta time node in Tick to the ones in InterpTo.
answered Jun 14 '14 at 05:47 PM
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