AI behavior tree getting stopped?

OK, so I have worked a long time and had another problem, but have gotten that fixed. That problem required me to go over the blueprints like three times, so I’m sure I don’t have an error there. This is my problem

The Is At Location and Blackboard are both red. Help please?

The conditions marked red are the one that fail and stop underlying tasks to get activated. Not sure what you’re asking, but that’s what your screenshot shows. I see your IsAtLocation checks against the SelfActor - it sounds like a miss-setup. Also, I’d suggest adding a fallback task, conditionless, so that it catches all the unhadled cases in a controlled manner.

Cheers,

–mieszko