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Material emissive color input gives incorrect color/weak glow

On UE 14.3 everything works fine (Top Down Shooter blueprint project):

alt text

Now on UE 15 (Top Down Shooter blueprint project): alt text

Notice the weak glow and broken color even tho both pictures use the same settings.

This was my first UE 15 project so I do not recall having touched anything that would cause this. I tried to tweak the material settings and post process effects to find a fix/work around but with no aval.

Product Version: UE 4.15
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asked Feb 17 '17 at 04:04 AM in Rendering

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Zacknafein
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This is a result of tonemapper changes in 4.15. You might need to re-ballance your emissive values to get the same look. More information here.

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answered Feb 17 '17 at 09:55 AM

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Deathrey
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