AI not moving to Positive Y Values
Did not get a chance to test before in 4.14 but I was having with using AI Moveto and wanted a more simple method of moving AI to a target or location using Simple Move To X.But now the AI will not move into Positive Y values...
Here is a video of the problem with some code showing as well, ill post pictures of the blueprints as well after i clean them up a bit... Sorry i left music in the background. https://youtu.be/i4SnTY97Dxw
https://answers.unrealengine.com/storage/temp/126675-player.png https://answers.unrealengine.com/storage/temp/126676-movedroidtolocation.png https://answers.unrealengine.com/storage/temp/126677-movedroid.png
Don't post here much i hope i gave y'all everything y'all need to help...
I should note that the errors are from old implementation of the previous AI i just did not remove. They do not interact with the little ball bastard at all. I was just too lazy to try and quickly prototype this to completely remove them.
Knowing a little bit about how AI movement is implemented, and having watched the video, my guess would be that your navmesh is not covering enough of the level. Expand your NavmeshBoundsVolume.
And a pro tip: don't use SimpleMoveTo for AI, use other AI move requesting methods that will give you a lot more options to configure the behavior.
answered Feb 17 '17 at 01:38 PM
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