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Actor get flickering if they are too close

I am now creating an extremely large open world using landscape. And I create my ocean using a large plane actor and its Z-location is very closed to the bottom part of the landscape. The two actors is approximately only had 50-100cm difference between them.

As a result, their is flickering problems when the camera is over certain height, shown as below video. https://www.dropbox.com/s/fr3xmxnh8kkcsrl/OceanProblem.mp4?dl=0

May anyone tell me why this would happened and how can I solve this problem?

Thank you very much.

Product Version: UE 4.14
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asked Feb 17 '17 at 07:39 AM in Rendering

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Jason Cheuk
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