Logic Error: Gate not opening for condition
I am trying to make it so that every time the user clicks on the collision cube, the count will go up by one. Once the count reaches a certain variable, which is defined earlier in the logic, the gate should open and print the text. However none of that is happening. When I reach the required input value, nothing happens. Can anyone explain where the logic is incorrect, please?
Are you doing anything to fire the Open input on the gate node? For testing purposes try just hooking up Event Tick to the gates Enter. If you want it to fire from the same logic that adds to the count, try a sequence node.
answered Feb 17 '17 at 09:25 AM
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