Hi there, I’m pretty new to UE4 and created all of the game with blueprints. I downloaded Visual Studio 2015 (Community with Updates) as well - I noticed several other posts with possible fixes but they didn’t work for me. I would be really grateful for any help!
LogSavePackage: Save=216.31ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Sophia/Documents/Unreal Projects/Dreamscape_291216.2/Saved/UEDPCDreamscape_MapDE754A1B4910533926B886B44BE9C31C.tmp’ to ‘…/…/…/…/…/…/Users/Sophia/Documents/Unreal Projects/Dreamscape_291216.2/Saved/Autosaves/Game/UEDPCDreamscape_Map.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Sophia/Documents/Unreal Projects/Dreamscape_291216.2/Saved/Autosaves/Game/UEDPCDreamscape_Map.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Sophia/Documents/Unreal Projects/Dreamscape_291216.2/Dreamscape.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Sophia/Documents/Unreal P
UATHelper: Packaging (Windows (64-bit)): rojects/Dreamscape_291216.2/Dreamscape.uproject” -cook -stage -archive -archivedirectory=“C:/Users/Sophia/Documents/Unreal Projects/Dreamscape_Package” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Sophia\Documents\Unreal Projects\Dreamscape_291216.2\Dreamscape.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Dreamscape Win64 Development -Project=“C:\Users\Sophia\Documents\Unreal Projects\Dreamscape_291216.2\Dreamscape.uproject” “C:\Users\Sophia\Documents\U
UATHelper: Packaging (Windows (64-bit)): nreal Projects\Dreamscape_291216.2\Dreamscape.uproject” -remoteini=“C:\Users\Sophia\Documents\Unreal Projects\Dreamscape_291216.2” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.4094974s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Dreamscape Win64 Development -Project=“C:\Users\Sophia\Documents\Unreal Projects\Dreamscape_291216.2\Dreamscape.uproject” “C:\Users\Sophia\Documents\U
UATHelper: Packaging (Windows (64-bit)): nreal Projects\Dreamscape_291216.2\Dreamscape.uproject” -remoteini=“C:\Users\Sophia\Documents\Unreal Projects\Dreamscape_291216.2” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Dreamscape (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.8272133s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Dreamscape Win64 Development -Pr
UATHelper: Packaging (Windows (64-bit)): oject=“C:\Users\Sophia\Documents\Unreal Projects\Dreamscape_291216.2\Dreamscape.uproject” “C:\Users\Sophia\Documents\Unreal Projects\Dreamscape_291216.2\Dreamscape.uproject” -remoteini=“C:\Users\Sophia\Documents\Unreal Projects\Dreamscape_291216.2” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBui
ldTool-2017.02.17-09.46.23.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED