Camera jitters upwards on collision

Ok so I’ve had a look through here and can’t find my answer. I’ve played with the collision settings on the camera arm. Played with all the collision setting with the player mesh and capsule.

For some reason walking into a 90 degree wall the camera (and mesh) move upward slightly. When you use a controller and slowly move it jitters up and down.

I can’t seem to figure out what’s causing the issue.
I’ve made sure none of the objects in the player can step up on themselves also.

A little lost for how to solve this one.
Any help would be amazing.

Did you figure out a solution? I have the same problem

If I understand your problem correctly, it’s actually a common error when Levels aren’t designed right. You could set the camera to not interact with certain objects.