x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Bug] Incorrect Rotation on SkeletalMesh Import

Build: 1711197

Install Path: C:\\users\\Markus\\Rocket\\

Specs: Win7, GTX580, 16GB Ram, UAC: on

Description: Upon importing my skeletal mesh into Rocket, and making it the project's default character, my mesh shows up rotated sideways in-game.

I'm not sure why this is the case.

Traditionally for UDK, you had to import from Maya with the skeletal mesh facing the positive z axis. But Rocket has the character facing off to the right for some reason.

Repro Steps:

NOTE: This was tested using FBX 2013.3 with Maya 2012.

Open up Maya, then make sure that your character skeletal mesh is facing the positive Z axis. From there, export using FBX as you normally would, and send your skeletal mesh into Rocket. Once you have that done, replace the classic box character mesh with your custom character.

Results: Et voila, upon character swap you will see your character facing off to the right in-game, instead of with its back facing you as one might expect.

Expected: Correct rotation upon animation import, dependent on the authoring tool that exported the FBX file.

Product Version: Not Selected
Tags:
more ▼

asked Mar 11 '14 at 03:13 AM in Using UE4

avatar image

ue4-archive ♦♦ STAFF
49.9k 3660 1983 9111

(comments are locked)
10|2000 characters needed characters left

3 answers: sort voted first

Hey Markus,

This is happening in the Beta 3 but has been fixed internally. It will be included in a future release.

Best Regards, Ryan

more ▼

answered Mar 11 '14 at 03:13 AM

avatar image

ue4-archive ♦♦ STAFF
49.9k 3660 1983 9111

(comments are locked)
10|2000 characters needed characters left

Hey Markus,

You may have setup Maya to compensate for the incorrect import rotation in UDK. We have since fixed this import issue for the default rotation in Maya. Make sure your rotation in Maya is set to the default rotation for Maya, Y up. If it is still the case let us know so we can figure out why this would be happening.

Best Regards, Ryan

more ▼

answered Mar 11 '14 at 03:13 AM

avatar image

ue4-archive ♦♦ STAFF
49.9k 3660 1983 9111

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:13 AM +

Hi Ryan, thanks for getting back to me.

I have not changed anything for Maya at all. It is Y-Up, w/ character mesh facing Z axis. Here are two snapshots to show you the problem I'm experiencing.

I know that in the meantime I'll have to rotate the mesh in Rocket to compensate. Just seems odd that rotating the mesh to the desired axis is even necessary at all.

You'll have to excuse the material issues on the second snapshot. It was used to test a separate bug that has since been reported.

Correct Rotation:

Correct Rotation

Incorrect Rotation:

Incorrect Rotation

(comments are locked)
10|2000 characters needed characters left

Mine is doing this as well so clearly it is not fixed. My ammo shows my sideways.

more ▼

answered Apr 09 '18 at 02:14 PM

avatar image

ArmyMan114
1

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question