[Bug] Incorrect Rotation on SkeletalMesh Import

Build: 1711197

Install Path: C:\users\Markus\Rocket\

Specs: Win7, GTX580, 16GB Ram, UAC: on

Description:
Upon importing my skeletal mesh into Rocket, and making it the project’s default character, my mesh shows up rotated sideways in-game.

I’m not sure why this is the case.

Traditionally for UDK, you had to import from Maya with the skeletal mesh facing the positive z axis. But Rocket has the character facing off to the right for some reason.

Repro Steps:

NOTE: This was tested using FBX 2013.3 with Maya 2012.

Open up Maya, then make sure that your character skeletal mesh is facing the positive Z axis. From there, export using FBX as you normally would, and send your skeletal mesh into Rocket. Once you have that done, replace the classic box character mesh with your custom character.

Results: Et voila, upon character swap you will see your character facing off to the right in-game, instead of with its back facing you as one might expect.

Expected:
Correct rotation upon animation import, dependent on the authoring tool that exported the FBX file.

Hey Markus,

This is happening in the Beta 3 but has been fixed internally. It will be included in a future release.

Best Regards,
Ryan

Hey Markus,

You may have setup Maya to compensate for the incorrect import rotation in UDK. We have since fixed this import issue for the default rotation in Maya. Make sure your rotation in Maya is set to the default rotation for Maya, Y up. If it is still the case let us know so we can figure out why this would be happening.

Best Regards,
Ryan

Hi Ryan, thanks for getting back to me.

I have not changed anything for Maya at all. It is Y-Up, w/ character mesh facing Z axis. Here are two snapshots to show you the problem I’m experiencing.

I know that in the meantime I’ll have to rotate the mesh in Rocket to compensate. Just seems odd that rotating the mesh to the desired axis is even necessary at all.

You’ll have to excuse the material issues on the second snapshot. It was used to test a separate bug that has since been reported.

Correct Rotation:

Incorrect Rotation:

Hey Markus, for some reason I can not see those images.

Oh for crying out loud. They were showing up when I replied… not sure what happened. Trying again. If these don’t show up in forum, would you be okay with me uploading them on an imageshack or a imgur upload? I know you guys have reservations about external posting, but I’m not sure how else to get the images to you guys if they won’t show up in the forum…

Correct Rotation:

Incorrect Rotation:

Mine is doing this as well so clearly it is not fixed. My ammo shows my sideways.