I try to make a particle explosion where Static Meshes fly away from a center point. The problem I have is that all the meshes fly in the same direction and not like at an explosion all away from a specific point. So what do I need to use in my particle system to make them fly away from a center point?
How is your particle effect set up?
You should be able to achieve this by adding a Initial velocity module to the particle effect and setting the distribution to Vector Uniform.